Tuesday 26 January 2016

eBook: Beginner’s Guide to Modeling, Shading, and Lighting in 3ds Max 2016

The Beginner’s Guide to Modeling, Shading, and Lighting in 3ds Max 2016 offers a hands-on exercises based strategy for all those digital artists [no experience required] who have just started working on the 3ds Max and interested in learning modeling, shading, and texturing in 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling, shading, texturing, and lighting. All tools, features, and concepts are discussed in detail.

In this book, the author has covered polygon and spline modeling techniques, modeling processes using Ribbon, material editors, Autodesk Materials, standard materials/maps, and mental ray’s Arch & Design material. A better understanding of materials and maps gives you ability to add realism to your artwork. Also, the author has covered standard, photometric, and mental ray lights. The concepts you will learn using this book will immensely help you in creating realistic
looking models.


What You Will Learn?

  • Navigating the workspace
  • Customizing the interface and understanding various UI components
  • Working with the file management commands
  • Understanding workspaces
  • Understanding the enhanced menu system
  • Using the navigational gizmos
  • Polygon modeling techniques
  • Modeling and painting processes using the Ribbon
  • Spline modeling techniques
  • Effecting use of modifiers
  • Working with the useful but less talked about tools 
  • Efficiently use Compact and Slate material editors
  • Create shading networks using material editors
  • Quickly apply shading to models using the Autodesk Materials
  • Create variety of shading models using mental ray’s Arch & Design material
  • Learn the mental ray’s features such as Global Illumination, Final Gather, and Caustics
  • Work with UVs using UV Editor
  • Standard, photometric, and mental ray lights

What you need?

To complete the examples in this book, you need v2016 of Autodesk 3ds Max. To know more about 3ds Max, visit the following links:

3ds Max: http://www.autodesk.com/products/3ds-max/overview

If you are an educator or student, you access free Autodesk software from the Autodesk Education Community. The Autodesk Education Community is an online resource with more than five million members that lets educators and students to download free Autodesk software. In addition, you can connect with millions of other digital artists to know about latest and greatest in the CG industry.

What are the main features of the book?

  • Content written using 3ds Max 2016 in an easy to understand language
  • 46 Hands-on exercises to hone your skills
  • Detailed coverage of tools and features
  • Additional tips, guidance, and advice are provided
  • Important terms are in bold face so that you never miss them
  • Support for technical aspect of the book
  • Free textures, background design, and 3ds max files available for download from the accompanying website

How This Book Is Structured?

This book is divided into following units:

Unit M1 - Introduction to 3ds Max - I

  • Navigating the workspace
  • Customizing the interface
  • Understanding various UI components
  • Working with the file management commands
  • Setting preferences for 3ds Max
  • Understanding workspaces
  • Understanding the enhanced menu system
  • Working with viewports
  • Setting preferences for the viewports
  • Creating objects in the scene
  • Selecting objects
  • Using the navigational gizmos
  • Moving, rotating, and scaling objects
  • Getting help

Unit M2 - Introduction to 3ds Max - II

  • Working with templates
  • Creating clones and duplicates
  • Understanding hierarchies
  • Working with the Scene and Layer Explorers
  • Understanding the Mirror tool, the Select and Place tool, and the Select and Manipulate tool
  • Working with the Align tool and the Array tool
  • Working with precision and drawing aids
  • Understanding modifiers, and normals
  • Unit M3 - Working with Geometric Primitives and  Architectural Objects
  • Creating and modifying Standard Primitives
  • Creating and modifying Extended Primitives
  • Working with the Architectural objects
  • Setting the project folder
  • Using the Align and Mirror tools
  • Creating clones
  • Using the Scene Explorer
  • Creating a group
  • Setting grid spacings
  • Using Transform Type-In dialog
  • Using Array dialog
  • Specifying units for the scene

Unit M3 - Working with Geometric Primitives and  Architectural Objects

  • Creating and modifying Standard Primitives
  • Creating and modifying Extended Primitives
  • Working with the Architectural objects
  • Setting the project folder
  • Using the Align and Mirror tools
  • Creating clones
  • Using the Scene Explorer
  • Creating a group
  • Setting grid spacings
  • Using Transform Type-In dialog
  • Using Array dialog
  • Specifying units for the scene

Unit M4: Working with Polygons

  • Working with the polygon modeling tools
  • Using the polygon modeling techniques
  • Selecting polygon sub-object
  • Transforming sub-objects
  • Soft selecting sub-objects

Unit M5: Graphite Modeling Tools 

  • Working with the Graphite Modeling Tools
  • Selecting sub-objects
  • Creating models using the tools available in the Ribbon

Unit M6: Working with Shapes

  • Generate planar and 3d surfaces
  • Paths and shapes for the loft components
  • Generate extrusions
  • Generate revolved surfaces
  • Define motion path for animations

Unit M7: Modifiers

  • Using modifiers
  • Stack display
  • Object-space modifiers vs World-space modifiers
  • How transform affects modifiers

Unit MH1: Hands-on Exercises [Modeling]

This unit contains 18 hands-on exercises that allow you to enhance the knowledge that you gained from Unit M1 to Unit M7.

Unit S1 - Material Editors

  • Compact Material Editor
  • Slate Material Editor

Unit S2 - Standard Materials and Maps 

  • Standard materials
  • Standard maps

Unit S3 – Mental Ray and Autodesk Materials

  • Global Illumination
  • Final Gather
  • Caustics
  • Autodesk Materials
  • Arch & Design Material

Unit SH1: Hands-on Exercises [Shading - I]
Unit SH2: Hands-on Exercises [Shading - II]
Unit SH3: Hands-on Exercises [Shading - III]

Unit L1 - Standard Lighting

  • Basic Lighting Concepts
  • Creating and placing objects
  • 3ds Max Lights
  • Light Linking
  • Shadows
  • Lighting Effects


Unit L2 - Photometric Lights

  • Photometric light types: Target Light, and Free Light
  • Color temperatures
  • Shadow generating shapes
  • Exposure controls


Unit L3 - Sunlight and Daylight Systems

  • Sunlight and Daylight Systems
  • Positioning the Compass
  • Choosing a location
  • mr Sky Portal Light


These three units contain 25 hands-on exercises on texturing and shading in 3ds Max 2016.

Which version of 3ds Max does the book cover?
The examples, and hands-on exercises are created using version 2016 of 3ds Max.

Is the book available in other languages?
Not yet, if you are interested in translating this book, contact us.

Is this book is available in print format?
Yes.

What do I need?
3ds Max 2016 installed on your system.

What do I need to know?
Basic knowledge of 3ds Max.

Can I reuse the 3ds Max file provided by you?
Absolutely, you are free to modify and use the files.

Is the technical support available?
Yes, if you face any problem related to the technical aspect of the book, submit your query using the contact from on our website. Our technical team will get back to you ASAP.

Still have questions?
No problem, contact us, we are more than ready to provide answers to your questions.

Paperback Edition: Buy from Amazon UK
Digital Edition: Buy from Amazon UK

If you don't have a Kindle device, you can read the Kindle books on your tablet, smartphone, or computer using the Free Kindle App. With thee free Kindle reading apps, you can buy a Kindle book once and read it on any device with the Kindle app installed. You can also read that same Kindle book on a Kindle device if you own one. To know more about the features and download link, click click here.

2 comments:

  1. please give me the link for the files

    ReplyDelete
    Replies
    1. Hi Ahmed,

      Please use the following link to request resources access: https://raavidesign.blogspot.in/p/contact_29.html

      Delete